back later...
I do like playing with terrains.
Generally there are two ways of rendering terrains or landscapes, the first one is called voxel, the second one is using 3D triangles.
There are difference between the two ways, both in theory and the result.
Many flashers did some very impressive experiments about terrains by action script.
1.A great one was Electric Oyster 's flash flight simulator over the arctic.
The swf is based on their own 3D engine-Electric 3D engine using tiangles way to render the terrain.
Great texture and rendering speed!
a full screen version :
http://www.electricoyster.com/electric3d/index.html
http://www.electricoyster.com/electric3d/index.html
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for full screen version it will be 'data_hq.bin'
you may need to take care of flash player's security problems.
2. away 3D greenpalnt demo
http://www.closier.nl/playground/greenplanet.html
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3. Den Ivanov did lots of beautiful experiment on terrain.
The most famous one is his land craft simulator in flash 8.
http://lab.parkstudio.ru/terra/
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Check:
TerrainAni :http://www.cleoag.ru/2007/05/13/sources-for-my-3d-voxel-terrain/(with source)
TerrainAni2 http://www.cleoag.ru/2007/04/13/another-voxel-terrain-demo/ (with source)
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And triangles.(with source)
an old work realtime 3D landscape:
https://flaswf.googlecode.com/svn/trunk/flaswfblog/realtime_3D_landscape_Y2K_onego.swf
https://flaswf.googlecode.com/svn/trunk/flaswfblog/realtime_3D_landscape_Y2K_onego.swf
(sorry, can't find the original link...)
Voxel is much more month, on the other hand you can recognize the triangles
4.SWFZ TerrainLoadingTest http://www.swfzlab.com/swfz/terrain/TerrainLoadingTest.swf(broken link)
http://the-backup-project.googlecode.com/svn/trunk/3D/swfz/Terrain.swf (backup)
Based on Joho’s powerful flash 3D engine.
5.Unit Zero One 3d voxel landscapes http://www.unitzeroone.com/blog/2006/10/03/flash-9-example-3d-landscapes-voxel-engine/
6.isaac 's flash voxel engine:
5.Unit Zero One 3d voxel landscapes http://www.unitzeroone.com/blog/2006/10/03/flash-9-example-3d-landscapes-voxel-engine/
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http://isaacwilliams.net/2007/12/30/flash-voxel-engine/
http://isaacwilliams.net/2008/01/01/voxel-engine-update/
http://isaacwilliams.net/2008/01/01/voxel-engine-update/
voxel land(with source)
http://blog.oaxoa.com/2008/08/28/actionscript-3-as3-real-time-voxel-landscape/
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13.http://psyark.jp/?entry=20060719222011 (with source)
http://psyark.jp/archive/2006/07/19/sunkenworld.swf
14.3D Topographical Terrain
http://www.mattmaxwelldesign.com/mm3dengine/sample3.swf
http://www.mattmaxwelldesign.com/mm3dengine/sample3.swf
16.Papervision Mesh3D Terrain Map Simplification - Proof of Concept http://www.overset.com/2007/09/04/papervision-mesh3d-terrain-map-simplification-proof-of-concept/
17.http://antonvolkov.com/flash/land3d/
This one shows how triangle works.
This one shows how triangle works.
Terrain Raycaster
Desert Generator
Cube world
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20.http://wonderwhy-er.deviantart.com/art/Voxel-Engine-Revamped-74141703
Voxel Engine Revamped by *wonderwhy-ER
Voxel Engine Revamped by *wonderwhy-ER
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25.flashkit post -Pseudo 3d with bitmap as displacement for y-axis
http://board.flashkit.com/board/showthread.php?t=747849
slight's SaphuA's Space
JerryScript voxel
slight's pseudo voxel
26.terrain from 25-Line ActionScript Contest
http://board.flashkit.com/board/showthread.php?t=747849
slight's SaphuA's Space
http://board.flashkit.com/board/attachment.php?attachmentid=64124&d=1192906336 (source)
3D Terrain & Object Positioning Via HeightMap & ColorMap Generated from PerlinNoise
http://www.geocities.com/webwizardsways/flash/prerender.html
http://www.geocities.com/webwizardsways/flash/prerender.html
all source can be found here: http://www.25lines.com/
2009-January 25 lines contest: Entry-008
Petri Leskinen's flight 25
Petri Leskinen's flight 25
2008-November / December 25 lines contest: Entry-068
oaxoa's voxel terrain
Paulo Afonso's DYNAMIC TERRAIN
Piergiorgio Niero's Random Terrain 3D Generator
Daniil Tutubalin's Bottle Glass Mountains(in Finalists)
Spider Defense:
http://www.artfromcode.com/?cat=6
28.Andre Michelle's mode7 terrain:
Tutorials:
28.Andre Michelle's mode7 terrain:
https://flaswf.googlecode.com/svn/trunk/flaswfblog/am_mode7_place3d_terrain.swf
(can't find the original link...)
(can't find the original link...)
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1.Perlin Noise and Dynamic Terrain Generation
:http://www.onlinekarma.net/flash3d/index.php?option=com_content&task=view&id=16&Itemid=1 (with source)
LINKS:
1.Generating Random Fractal Terrain
http://gameprogrammer.com/fractal.html
2. Voxel terrain engine(tutorial with c++ source)
2. Voxel terrain engine(tutorial with c++ source)
3. Book: Focus On 3D Terrain Programming (Game Development)
MEMO:
My work 1 pixel style
2triangle perlin/3/color
Zground 3d slic/zground traingle
Voxel terrain
http://m-design.bg/terrain/ ?
MEMO:
My work 1 pixel style
2triangle perlin/3/color
Zground 3d slic/zground traingle
Voxel terrain
http://m-design.bg/terrain/ ?
This blog has a voxel engine that seems to be do millions and millions of voxels at crazy speeds - 20fps on my laptop
ReplyDeletehttp://planeman-bluffersguide.blogspot.com/2005/01/testing-swf.html