Post-processing
My collection of various open source post-process methods implementations.
Pixel Bender HDR Brighten: http://micron.me.uk/node/239
Pixel Bender Posterizer:
http://www.adobe.com/cfusion/exchange/index.cfm?event=extensionDetail&loc=en_us&extid=1760025
Pixel Bender Poster Shader:
http://www.adobe.com/cfusion/exchange/index.cfm?event=extensionDetail&loc=en_us&extid=2400022
Cartoonize:
http://www.codeproject.com/Articles/143355/Cartoonizer-Convert-Photos-into-Cartoon-Like-Image
Pixel Bender Zoom Blur Focus:
http://www.adobe.com/cfusion/exchange/index.cfm?event=extensionDetail&loc=en_us&extid=1769022
Pixel Bender Bloom Filter:
http://www.adobe.com/cfusion/exchange/index.cfm?event=extensionDetail&loc=en_us&extid=2327023
Pixel Bender Filters and Algorithms:
http://professionalpapervision.wordpress.com/2009/03/18/pixel-bender-filters-and-alogorithms/
GLSL Bloom Shader:
http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
http://irrlicht.sourceforge.net/forum/viewtopic.php?t=27976
Rotoscope(Cartoonize) and Bloom effect in the game Smokin'Guns (ioQuake3)
http://www.moddb.com/members/sg-tequila/blogs
http://nekobit.puslapiai.lt/added-bloom-posteffectrenderer-updates/
Real-time bloom effects in AS3:
http://philippseifried.com/blog/2011/07/30/real-time-bloom-effects-in-as3/
Glow: http://www.codeproject.com/Articles/156323/Stencil-Buffer-Glows-Part-2
Geeks3D GLSL Shader Library:
(some very interesting Post Processing Filters there, such as Frosted Glass, Thermal Vision, Night Vision, Posterization, Dream Vision... )
http://www.geeks3d.com/geexlab/shader_library.php
Volumetric Light:
GLSL: http://fabiensanglard.net/lightScattering/index.php
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch13.html
AS3: https://github.com/yonatan/volumetrics
God Rays AGAL: http://wonderfl.net/c/jaOM
God Rays Starling: http://blog.onebyonedesign.com/actionscript/starling-god-ray-filter/
WebGL Shader Playground: https://www.shadertoy.com
GLSL Shader Playground: http://glsl.heroku.com http://www.mrdoob.com/projects/glsl_sandbox/
http://glslsandbox.com
http://www.gamefromscratch.com/post/2014/05/16/OpenGL-Shader-Programming-Resources-Round-up.aspx
Pixel Art Shader for Blender:
http://kushi.lv9.org/pixelartshader/index.html
http://initialsgames.com/main/?p=1360 
The Book of Shaders:
https://thebookofshaders.com
Post-processing
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