Friday, September 18, 2009

Build your doom in flash step by step - Instructions for compile alchemy doom

It is when I found this game I began to believe how useful adobe alchemy will be.

Finally, the classical doom was ported into flash player as an playable game!

Thanks to adobe alchemy and Mike(http://mike.newgrounds.com/), who made it and shared the source!

I am not an expert on doom , alchemy or even flash but I feel glad to share what I know about this project with those who like doom and flash.


This simple tutorial is the first step to build your doom in flash using Mike’s source, hope it can help. 



 PART 1 - COMPILE THE SOURCE



1.  get the souce code

(1) simplely download this packge:


(include Mike’s source(mybe outdated, try (2) to get the latest source) and my flashdevelop project file,


just open "my doom project.as3proj"(alchemy_linuxdoom-1.10\my doom project\.) and build it you will get the "doom.swf"(\bin\.).

no pre-loader in this package, if you want that, go to the project home or make your own.)


1.download this sofeware Git-1.6.4-preview20090730.exe from


install and run "Git bash":


git clone git://github.com/Herschel/flash-doom.git

 git0

when done go to

"C:\Documents and Settings\user\flash-doom" and find your source.

 you can also download raw file directly one by one


-click raw on the right of the title)



2. install alchemy


follow the instructions:


P.S. you should install "make(Devel ) packages" when installing Cygwin.



3. compile the source code

Download the source files and copy them to D:\alchemy\(supposed you install alchemy into this folder)


Run Cygwin go to the alchemy_linuxdoom-1.10 folder and compile the source:

cd D:

cd alchemy/alchemy_linuxdoom-1.10)

source /cygdrive/d/alchemy/alchemy-setup

alc-on

make

cygwin_setup_make

It will take some time to finish compiling all c source files into a swc.

When you see this:


make_incomplete

You can find lots of .o file in your swc folder, compilation is almost done,

it will now pause for a while, and then build all .o file into a swc:

make_done

When it is done, go to "swc" folder and copy the generated "doom.swc" to your project folder.



4.create your flashdevelop project

Create an flashdevelop project:


flashdevelop_project

Copy "DoomGame.as" into "D:\alchemy\alchemy_linuxdoom-1.10\my build\src"

and "doom1.wad" into "D:\alchemy\alchemy_linuxdoom-1.10\my build\lib"

add the swc asset:

addswc

DoomGame.as - (right click) always compile

Properties - Output - platform target - flash player 10

project

Build your project now!


Finally find your "doom.swf" in bin folder

and Run it, Press space key - new game...



PART 2 - CREATE YOUR FLASH FPS GAME POWERED BY ALCHEMY DOOM ENGINE



1.create/add new levels – doom builder


Doom Builder.exe-file-open map/new map-"doom1.wad"


Game Configuration-Doom

Add resourc-From WAD File-doom1.wad–ok

db0

db1

Now you need to learn how to use this software to make new levels by yourself.

When done:File-save map into-choose your wad.



2.make total conversations - XWE



Xwe.exe-file open-"doom1.wad"

 xwe0

Play with this powerful editor, you can create a totally different  game!

Don't forget to replace the original "doom1.wad" with the new edited one when rebuilt your game!

Links:

1.some doom ports:
http://www.doomworld.com/classicdoom/ports/

2.the doom game:
http://www.idsoftware.com/games/doom/doom-final/

3.doomonline-A port of Doom for Flash by Max Herkender:
http://code.google.com/p/doomedonline/
http://blog.brokenfunction.com/2007/07/20/flash-plays-doom/

4.Ryan A. Chilton’s Flash doom & quake:
http://esl.eng.ohio-state.edu/~rac/hobby.html

5.doom 2d flash:
http://www.codinsoft.de/doom2d.html

6.game-Doom Triple Pack (Doom, Heretic, and Hexen):
http://www.newgrounds.com/portal/view/470460

7.doom in java applet:

Any question or problem please feel free to drop your comment!

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