(custom quake maps in flash)
2. Install alchemy.
If you don't know how to do that (step 1&2) check this tutorial (I wrote for alchemy doom).
3. Compile the source to a swc
Copy the source folder to “F:\alchemy\” (suppose you install alchemy into this folder)
First you need a simple modification of the C source of wiquak in the source folder “D:\alchemy\QuakeFlash\WinQuake”:
Open the file “common.c” by any text editor, find this line (by searching key words such as “use modified games”)
” Sys_Error ("You must have the registered version to use modified games");”
Just remove or add”//” before (commentize) that line.
make -f makeswc
When it's done, check that "quake.swc” was created in “F:\alchemy\QuakeFlash\lib”
4. get the game data PAK0.pak
Download the original quake game demo(DOS) from http://www.idsoftware.com/games/quake/quake/, you will get the file “quake106.zip”, unzip it and run “install.bat”,
go to the folder you installed your game such as "C:\QUAKE_SW",
copy the "PAK0.PAK" form "C:\QUAKE_SW\ID1" to
5. compile the swf
Open the FlashDevelop project file “QuakeFlash.as3proj” in"F:\alchemy\QuakeFlash\quakeswf",
build the project you will get the “QuakeFlash.swf” in “F:\alchemy\QuakeFlash\quakeswf\bin”.
Run it, it will play the demos, press space key->NEW GAME, you can play the game now!
PART 2 MODS and TOTAL CONVERSIONS