This is a test for my loop effect.
source:
package { import flash.display.*; import flash.events.*; import flash.geom.*; public class Panorama2D extends Sprite { var g:Sprite = new Sprite(); var image:BitmapData = new source(0,0); /*your panoramic picture - suppose to be W*(H=256)(class name "source")in the lib*/ var output:BitmapData = new BitmapData(256,256,true,0); var bounds:Rectangle = output.rect; var origin:Point = new Point(); var dx:Number = 0; var dy:Number = 0; var matrix:Matrix = new Matrix(); public function Panorama2D():void { var container:Bitmap = new Bitmap(output); addChild(container); addEventListener(Event.ENTER_FRAME,onEnterFrame); } function onEnterFrame(event:Event):void { dx = dx + (128 - mouseX) / 8; matrix.tx=dx; g.graphics.beginBitmapFill(image, matrix, true); g.graphics.drawRect(0, 0,256,256); g.graphics.endFill(); matrix.tx=0; matrix.ty=0; output.fillRect(bounds, 0); output.draw(g, matrix); g.graphics.clear(); } }//end of class }//end of package
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